Games We Might Never Play Privacy Policy
Effective date: 29 August 2026 · Last updated: 9 September 2026
This policy covers the mobile app Games We Might Never Play
(package com.midknight.gamepile), made by Midknight Entertainment Ltd in Nova
Scotia, Canada. It is written from the app's own code and database, not from a template.
The short version
- No ads. No analytics.
- No push notifications, so no push token ever leaves your phone.
- You can use the app without an account at all.
- If you sign in, we hold your email address, your pile, and which crews you are in. Sign in with Apple can also hand us your name, once.
- If you connect a game store (Steam, GOG, Xbox, PlayStation or Epic), your sign in and your library pass through our server, to match your games against our catalogue and build your pile. That happens once when you connect, and again on every sync: if you switch auto sync on, at most once every six hours while the app is open. We do not keep your store account id, your library, or your play time on our server. Those stay on your phone, and so does the sign in token described below.
- You can delete all of it from inside the app, in two taps.
What we store, exactly
| Where | What |
|---|---|
| Your sign-in record | Your email address, and which method you used: Google, Apple, or a six digit code we email you. If you sign in with Apple and choose to share your name, we save that name once. Apple only offers it the first time, and we never ask for it again. |
| Your profile | An account id and the date it was created. That is the whole table. Two columns. |
| Your pile | Each game you saved, its status, the link you shared it from, an optional one word tag, and when you added it. |
| Your rankings | Your own ordering of games you have finished. |
| Crews | A crew's name, its emoji, its invite token, who created it, and who is a member. |
| On your phone only | Your pile before you sign in, the skin you chose, and whether sounds are on. This never leaves the device unless you sign in. |
What we do not do
Each of these was checked in the code rather than assumed.
- No advertising. There is no ad SDK in the app.
- No analytics. No Firebase, no Amplitude, no Sentry, no PostHog, none at all. We do not know how many screens you opened.
- No push notifications. Reminders are scheduled on your own phone. No push token is created and nothing is sent to a notification service.
- No location, contacts, photos or microphone.
- We never sell or share anything for advertising.
Who else is involved
- Supabase hosts the database and the sign-in system. The project runs in Canada (
ca-central-1). - RevenueCat handles the optional tip purchases. The app does not tell RevenueCat who you are. It never links your account to their records, so they hold an anonymous id of their own.
- Google Play or the App Store takes the actual payment. We never see a card number.
- IGDB supplies game titles, cover art and rough time-to-beat figures. We ask IGDB about games. We do not tell IGDB about you.
Signing in
Three ways in: Google, Apple, or a six digit code emailed to you. All three end at the same place, an account keyed to your email address.
Signing in is optional. The app works without it. You just cannot sync between devices or join a crew.
Connecting your game libraries
You can connect Steam, GOG, Xbox, PlayStation or Epic to pull in the games you already own, one platform at a time and entirely at your choice. Here is exactly what happens when you do.
Your sign in or your library request goes to our server first. Our server asks that store's own system for your library, using a key of ours that never leaves our server, then matches the result against our own game catalogue and hands your matched games back to your phone. Your game list is built there, on your phone. We do not keep your store account id, your library, or how long you have played anything, in our database. If you turn on auto sync for a platform, what is needed to check it again is kept on your phone only, so the app can ask again every few hours without you signing in each time. For Steam and for a typed gamertag that is only a public handle. Where you signed in instead, it is a sign in token, which is a credential: it lets the app read that library again without your password, it can read and never write, and removing the platform on the Import screen deletes it from your phone. It never reaches our server or ours to keep.
| Store | What you give us | What we ask them for |
|---|---|---|
| Steam | A Valve sign in (we never see your password) or your profile name | Your owned games, play time, and wishlist, if your profile allows it |
| GOG | A GOG sign in | Your owned games. GOG does not report play time, so we do not show any for GOG games |
| Xbox | A Microsoft sign in (we never see your password), or your gamertag typed in | Your title history, through a third party service called OpenXBL, not Microsoft directly |
| PlayStation | A Sony sign in, or a code you paste from a page you are already signed in to | Your game list and trophy list |
| Epic | An Epic sign in | Your library |
Steam's sign in only proves who you are. It cannot make a private library readable: your Steam profile's own privacy setting still decides whether we can see your games at all.
You can disconnect any platform from the Import screen at any time. Since nothing about it was stored on our server, disconnecting simply removes it from your phone.
Crews
A crew is a shared pile. Other members can see the crew's name, the games on its pile, and that you added them. They cannot see your personal pile, your rankings, or your email address.
An invite link is a token in a web address. Anyone who has that link can join the crew, so treat it the way you would treat any invite link.
Deleting everything
Open the app, go to Settings, tap Delete account, then confirm. It removes your account, your saves, your rankings and your crew memberships.
It cannot cancel a store purchase. The store owns that record, not us.
Children
The app is not aimed at children and we do not knowingly collect anything from anyone under 13.
Changes
If this policy changes in a way that matters, the date at the top changes and the change is described here.
6 September 2026: added the "Connecting your game libraries" section above, and corrected the short version, to describe the Steam, GOG, Xbox, PlayStation and Epic imports that already existed in the app.
Contact
Email [email protected].
Midknight Entertainment Ltd, Nova Scotia, Canada.